It marked the first opening-frame run in an EMU season-opener since it scored the same total in a game at Alabama State, Feb. » Eastern Michigan was able to plate a run in the bottom half of the first inning. Miller is the first Eastern Michigan hitter to notch a hit in the first at-bat of the season since the 2020 campaign, when former Eagle Jeff Timko registered a base hit to open the season against Austin Peay University, Feb. » Senior Glenn Miller (Pentwater, Mich.-Pentwater-Spring Arbor) got the season started right as he knocked a single in the first at-bat of the season for Eastern Michigan. The Eagles were unable to get any closer, as neither team scored again in the ballgame. Eastern Michigan scored once on a run-scoring single off the bat of Kirk, which brought the score to 9-2 in favor of the NKU. The Norse then rallied to score nine runs and take a 9-1 lead before the Eagles got back on the board in the seventh. Eastern Michigan plated a run on a bases-loaded walk by Hopkins. The Eagles got the scoring started early, putting one run on the board in the bottom of the first inning with the game still scoreless. Graduate student Taylor Hopkins (Mason, Ohio-Archbishop Moeller) furnished a standout day at the plate as well, going 1-for-2 with a double, a walk and an RBI. Kirk's three-hit day led the Eagles offensively. Senior Trevor House (Okeana, Ohio-Ross) was a bright spot for the Eagles, coming out of the bullpen and throwing three shutout innings, allowing three hits, with two walks and two strikeouts. Graduate student Thomas House (Ross, Ohio-Ross) got the ball to start for Eastern Michigan (0-1, 0-0 MAC) and took the loss. After EMU took a 1-0 lead after the first, the Norse came back to secure a 9-2 victory. () - The Eastern Michigan University baseball team got three hits from reigning Mid-American Conference Player of the Year Matt Kirk (Milford, Ohio-Milford-Cypress-Toledo), but it was not enough to lead the Eagles past Northern Kentucky University in the 2023 season debut for both teams. I also became a server moderator for the TeamPlayerGaming server, which was just about the coolest thing that could have happened to me at the time.HOOVER, Ala. Around that time, I joined a Day of Defeat: Source – and to a lesser extent, a Counter-Strike: Source clan: C☬^ |NZB|, aka the Coast 2 Coast Nasty Boys. A call would go out on the forums, and we would do our best to populate it with people we gamed with, or with brand new faces. Unfortunately, the TeamPlayerGaming server has been gone for many years now, but in the time when it was up, we played nearly every night. They were immediately welcoming, which is always a plus, but the sense of friendship that was always present was unlike anything I’d ever experienced in a first-person shooter before. There was one in particular that I ran into while on the search for a populated server with a decent ping, and the server I landed on was run by some folks from Texas called TeamPlayerGaming. There weren’t a ton of servers, but the community-ran servers that did exist were all wonderful. This spawned a love for Valve’s games that has continued to today, which led me to buy Day of Defeat: Source on the Steam sale. I had bought a new PC and finally got around to playing Half-Life 2, as well as Left 4 Dead. I bought the game right around Christmas 2008. Maps were entirely in the European theater of the war, dropping the player into places such as Italy and France. Players would play on either the Allied or Axis sides and were tasked with capturing points on a map, or defending objectives while the other team was out to destroy them. And in September of 2005, Day of Defeat: Source was released.Īlthough it never reached the heights of Counter-Strike: Source in terms of player count, Day of Defeat: Source is an incredible game! The game takes place in World War II, which was super common at the time, but rather than focusing on a single-player campaign, the game was designed entirely around the multiplayer component, much like its brother series in Counter-Strike. Seven months later, Valve would release Half-Life 2, which would eventually bring to life updated versions of what were originally Half-Life mods with Counter-Strike: Source – which was initially bundled in with Half-Life 2. The game brought a new engine with it in the form of the Source engine, an evolution of the GoldSrc engine, which was Valve’s previous proprietary engine. In June of 2004, the original Half-Life was released as Half-Life: Source. With nearly 20 years between 2004 and now, it’s wild to think back on the golden era of first-person shooters that was about to begin.
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