Thus when a specific effect from the script is called it will looked for either a modded effect or a vanilla effect and if it's not found (not the right name, address, or simply not there) the error msg will appears.įor the feedback, definitely post the error msg (screenshot or copy the msg) My hypothesis on this is that, the original modder of the tracers effect made the mod before the vanilla (unmodded) update that reworks of the visual effect of the game came on and the effect files could be somewhere else or/and removed or/and renammed. ![]() Note this not my mod, i'm dwaddling through the file and compare the faulty files to the working files and comment the faulty effects calls (it should be only faulty effects calls) It may not be the last of them, i need feedback, just the error message can help track back to the faulty call but some LUA errors happens only to a specific theater because a specific vehicle (plane, dca, tank, ect) shoots an ammunition and it something either ground, water, units, buildings or air (DCA) which called the respective hit effects. I really like the improved explosions and particle effects.Ī case of LUA error have been found, i'm muting the faulty call. I think the replacement effects are a big improvement overall. Reverting these back to vanilla is probably the best bet I don't have screnshots but I've also seen some similar weird white artifacts in the wooden damage decals (visible on the Hurricanes fuselage, and P-51 Rudder. ![]() Also visible is what I think is the vanilla texture for the burn/flash damage around the holes in the middle of the P-47s wing, wondering if one of meplane's replacement textures is causing that issue (this is why I stick to vanilla effects in my game, even though meplanes effects can look quite good in some circumstances, they can cause issues in other places where the same texture is reused) Notice the grey which is gone in the modded version, this looks way better. Using the same P-47 skin as a reference, here is some vanilla screenshots. ![]() One of the mods may have edited the decals causing the black/ultra reflective blue effect. I think the blue that I was seeing is the reflection of the sky, and for some reason it defaults to black otherwise. Comparing them directly it definitely looks to be some kind of alpha issue.
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